
" In this 2-Player Co-Op experience, one of you will strap on a VR headset to enter the mansion directly while collecting and shooting out treasure, and the other will hack into the mansion’s mainframes on a nearby PC to locate the highest-value treasures and disable lasers. Agents of Burglars For Fundraising, your night heist starts now!"
This is the description for Partners In Crime, a game where I designed the level layout, item placement, and mechanics behind stealing the objects placed in these levels.
Our team designed around the concept of having one player being the hacker on a laptop while the robber was in a VR headset inside the manor, communicating with the hacker to unlock cases or safes and find hidden items t o steal with their vacuum gun.
Some of these items include a crown, various gems, bars of silver and gold, and bags of other artifacts and coins. Players would receive a different end screen based on the high score they received. I worked on numerous parts of this project, from initial to final level layout, how the robbers vacuum gun should function, and yes this even includes the balancing of item values as well.


For this project my role was to concept, implement, and iterate on both game mechanics and level layout. As apart of this role I went through many different phases and discussions on how the level itself should be laid out. We initially had a multi-roomed mansion of sorts where the player on the computer would need to hack laser walls for the player in VR to proceed. After lots of discussion and testing, we opted for a singular large room layout with a plethora of hackable items for the PC player and more than enough items for the player in VR to steal.
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