
This code was mode so the floating skull would follow the player when they enter its radius to the point they elave

This asset was animated and made by me taking a lot of inspiration from medieval aestetics

This is what an early verison of the grappling hook mechanic looked like in the game

This was the code that was connected to the player for them to be able to grapple to any object or enemy identfied by the code


This is an example of one of the levels me and a classmate worked on for our co-op game Gremlin Bros. You are able to see all the blocks that can be grabbed by players.

This was what our split screen looked like. For this project we were limited to local play and it works excellently for the goal we wanted to achieve.

One of two bros can be played in our game. Goblins ands sprites in fantasy were a huge inspiration for the design of the Gremlin Bros.

This is what the Grab code looked like so players would be able to grab blocks stack them as well as throw them in order to reach the end of a level.

This title screen was made by me as our main navigation menu for the most recent game my team made.

This texture was made by hand for the buttons in all of our menus not just the main menu

This was one of the prefab assets used for an enemey we had that would throw a ball of groceries at the player
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