This gallery is complied of all of the work I have done on
projects both inside outside of school. Thank you for taking your time to look at my work.

" In this 2-Player Co-Op experience, one of you will strap on a VR headset to enter the mansion directly while collecting and shooting out treasure, and the other will hack into the mansion’s mainframes on a nearby PC to locate the highest-value treasures and disable lasers. Agents of Burglars For Fundraising, your night heist starts now!"
This is the description for Partners In Crime, a game where I designed the level layout, item placement, and mechanics behind stealing the objects placed in these levels.
Our team designed around the concept of having one player being the hacker on a laptop while the robber was communicating with the hacker to unlock cases or safes and find hidden items.
Some of these items include a crown, various gems, bars of silver and gold, and bags of other artifacts and coins. Players would receive a different end screen based on the high score they received.

For I-Sky I was thrust into my first ever Team Lead position with a small team of 8. We were tasked with making a VR Photo-Taking experience that allowed viewers to take pictures of aquatic sky islands and animals. At the end of the experience Players could pick 1 out of 9 pictures to print and take home with them. This is some early footage of the project when I was working with Nabil Tagba on physics and photo taking.

This code was mode so the floating skull would follow the player when they enter its radius to the point they elave

This asset was animated and made by me taking a lot of inspiration from medieval aestetics

This is what an early verison of the grappling hook mechanic looked like in the game

This was the code that was connected to the player for them to be able to grapple to any object or enemy identfied by the code


This is an example of one of the levels me and a classmate worked on for our co-op game Gremlin Bros. You are able to see all the blocks that can be grabbed by players.

This was what our split screen looked like. For this project we were limited to local play and it works excellently for the goal we wanted to achieve.

One of two bros can be played in our game. Goblins ands sprites in fantasy were a huge inspiration for the design of the Gremlin Bros.

This is what the Grab code looked like so players would be able to grab blocks stack them as well as throw them in order to reach the end of a level.

This title screen was made by me as our main navigation menu for the most recent game my team made.

This texture was made by hand for the buttons in all of our menus not just the main menu

This was one of the prefab assets used for an enemey we had that would throw a ball of groceries at the player
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