This gallery is complied of all of the work I have done on
projects inside and outside of school. Thank you for taking your time to look at my work.
For I-Sky I was thrust into my first ever Team Lead postion with a small team of 8. We were tasked with making a VR Photo-Taking experience that allowed viewers to take pictures of aquatic sky islands and animals. At the end of the experience Players could pick 1 out of 9 pictures to print and take home with them. This is som,e early footage of the project when I was working with Nabil Tagba on physics and photo taking.
This code was mode so the floating skull would follow the player when they enter its radius to the point they elave
This asset was animated and made by me taking a lot of inspiration from medieval aestetics
This is what an early verison of the grappling hook mechanic looked like in the game
This was the code that was connected to the player for them to be able to grapple to any object or enemy identfied by the code
This is hust the cut off bit of the code that wasn't shown.
This is an example of one of the levels me and a classmate worked on for our co-op game Gremlin Bros. You are able to see all the blocks that can be grabbed by players.
This was what our split screen looked like. For this project we were limited to local play and it works excelenty for the goal we wanted to achieve.
One of two bros can be played in our game. Goblins ands sprites in fantasy were a huge inspiration for the design of the Gremlin Bros.
This is what the Grab code looked like so players would be able to grab blocks stack them as well as throw them in order to reach the end of a level.
This title screen was made by me as our main navigaiton menu for the most recent game my team made.
This texture was made by hand for the buttons in all of our menus not just the main menu
This was one of the prefab assets used for an enmey we had that would throw a ball of groceries.
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